Destiny - Grimoire-Karten der Kategorie: Hüter / Geist

Grimoire-Karten / Hüter / Geist



Geister

Geister (Ghosts)

"In its dying breath, the Traveler created the Ghosts...To seek out those who can wield its Light as a weapon. Guardians, to protect us, and do what the Traveler itself no longer can." - The Speaker

Built from machinery and the Traveler's Light, Ghosts guide their Guardian companions in the quest to reclaim our solar system.

Every Ghost seeks out its Guardian among the ancient dead. The Ghost serves as scout, librarian, and mechanic, waking ancient machinery and cracking alien codes. In the right situations, a Ghost can even save a Guardian from death.

But Ghosts are not immortal. As far as Guardians know, every loss is irreplaceable.



Tote Geister

Tote Geister (Dead Ghosts)

Battered and drained of their Light, these Ghosts are nevertheless valuable for the information they preserve. Their recovered memories may well prove vital to the City's survival.

The problem of dead Ghosts troubles the City's scholars. Are new Ghosts still being born? Or is the number of Ghosts dwindling? Will there come a day when no more remain - an end to the rise of new Guardians?

If that day is coming, then the City faces a desperate race against time to heal the Traveler before attrition takes its toll.



Geist-Fragment: Geist

+5 Grimoire-Punkte

Geist-Fragment: Geist

Beyond.

It is a place, a place casting shadows and emotion.

It's a real place, I know.

One hot blue sun, say. And other suns too. Five? I like seven better. What I'm recalling is a giant star with a family of six smaller suns, and you could spend days and nights counting all of the planets circling those suns...except there are no planets. Not anymore. The powers in charge have carved up all of the worlds, and maybe a brown dwarf or two for good measure. With that rubble, they fashioned a topologically creative enclosure, a twisting of space and time sealed behind doors that admit only those who know the magic words. The bones of a hundred planets have been cut smooth and laid out like a floor, a polished and lovely floor creating vast living spaces. A floor bigger than ten thousand worlds, catching the fierce glory of the seven suns. For light, for food. For beauty. And nothing escapes. Not heat, not gravity. Not even the faintest proud sound.

It could be anywhere. It can live in the cold between galaxies, or folded up inside matter, near enough to touch right now...

I remember it and maybe it's exactly as I describe it. Seven suns wrapped inside magic. Or it's something else entirely, perhaps. A place still fat with life. An abundance of sentient souls, some decent, maybe a few of lesser quality, and everybody stands about or floats about, or they bounce between dimensions. The point is that the residents of this hidden realm live inside a bottle so perfectly hidden that they can't see beyond their own borders. Which shapes a mind in very specific ways.

But, Beyond is their name for a mysterious, doubtful realm that they can't see.

Which is us, of course.





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Diese Lösung gehört zu folgenden Spielen:

Destiny

Destiny

Publisher
Activision
Entwickler
Bungie
Genre
Action